When earning a 1-up: A new toilet paper roll appears. When a game is lost The song gets distorted, and a toilet paper roll is lost. Crygor's theme can be heard playing in the background. Layout: The stage is set in a restroom's open toilet. When Game Over: The elevator drops back to Orbulon's Oinker. When earning a 1-up: A new Space Hare appears. When a game is lost: A Space Hare falls into a hole. When a game is won: The elevator rises and the Space Hares continue to dance. Layout: The stage was set in the Space Hares' rescue ship where 4 Space Hares dance. When Game Over: The background fades out except for 9-Volt and the text box and the text says "You've been downed!". When a game is lost: The windows and text turn red nd the words "You've taken damage!" appear. When a game is won: 9-Volt holds his sword in triumph and the "You felled the game!" appear. Layout: The stage was set in a Game Boy game known as a spoof of Dragon Warrior (Dragon Quest). When Game Over: The "Game Over" text appears in the same front as the "Boss Stage" text. When earning a 1-up: A new banana will appear. When a game is lost: The police cars close in and the words, "MISS" appear. When a game is won: The police cars slip and the words, "HIT" appear. Layout: The stage was set in Mona's monkey's hi-tech goggles seeing the police cars. When Game Over: The wipers go slower before fading out to the score screen. When earning a 1-up: A new Spitz decoration appears. When a game is lost: The songs stops and a Spitz decoration falls. When a game is won: The wipers move as normal and the screen shakes slightly. Layout: The stage was set in the taxi and the Japanese song, "A Voice Drifts On The Waves" can be playing in the background. When Game Over: A mail appears and opens, then the words "Game Over" appear as the phone turns off When earning a 1-up: A new battery appears. When a game is lost: The emotion icon will sigh and a battery is lost. When a game is won: The emotion icon will be happy Layout: The stage is set in Jimmy's cellphone When earning a 1-up: A new volume meter appears. When a game is lost: Wario frowns and a volume meter disappears. Layout: The stage is set in Wario's radio with Wario inside. When all the batteries are lost, the game ends. If they lose a microgame, a battery is lost. The player is playing microgames when suddenly all the power goes out, so the others will help using flashlights. If they do both tasks, the others will clap for them. The players have to play a minigame while doing something odd. If they lose the microgame, the others win. Whoever has the most points will fight a robot. Whoever wins steals points from the others. Sometimes there is a head-to-head battle, where players have to compete in a microgame. If a minigame is won, the player shoots the asteroid. If they win, the others get a turtle, if they lose, they get a smaller turtle. Whoever wins the challenge gets a microgame challenge. The players play a challenge game to see who can win. If the balloon pops while a player is playing microgames, that player loses. The player plays minigames while the others pump the balloon. If they win, they get all the cards, including the ones in the pile, if they lose, their cards will be sent to the pile. If the player gets a GBA card, they will play the microgames listed. One player plays microgames while the others grow giant to distract them. When they lose the whole audience, they're eliminated. When the player fails, they lose part of their audience. Unlike Easy, the minigame level doesn't increase. The player has to play minigames on high speed. Unlike easy, the minigames don't speed up. The player has to play minigames on the third level with one heart. The player has to play Boss minigames in all three difficulties to speed up. The player has to play as many minigames as they can, but they go faster as they are played. The player has to complete each stage by playing microgames.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |